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⬇️ Movimentação do player
Movimentação.gd
extends CharacterBody2D

const SPEED = 200

func _physics_process(delta):
    var input_vector = Vector2(
        Input.get_action_strength("move_right") - Input.get_action_strength("move_left"),
        Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
    )

    velocity = input_vector.normalized() * SPEED
    move_and_slide()